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2Worlds VR FPS Documentation
  • 🚀Welcome to 2Worlds
  • 📖The 2Worlds Universe
    • Lore & Setting
    • World Dynamics
    • Player Role
  • 🎲Gameplay Overview
    • Core Gameplay Loop
    • Game Modes
    • Adaptive Difficulty System
    • Platform Compatibility
  • 👤Character & Class System
    • Dynamic Role System
    • Character Creation
    • Stats & Attributes
    • Loadout System
  • đŸ”ĨCombat System & Equipment
    • Weapon Classes
  • Ammo & Elemental System
  • Chips & Mods
  • 👾 Enemies & Dungeon System
    • Enemy Types
      • Form Classifications
      • Role Archetypes
      • Rank System
      • Armor Types & Hit Zones
      • Enemy Class Summary Table
  • Dungeon & Contract System
    • What Are Contracts?
    • Dungeon Format
    • Scaling Difficulty
    • Contract UI Breakdown
    • Campaign Mode
    • Fail & Win Conditions
  • 📈Game Economy
    • $JOC Token
    • $2W Token
  • NFTs in 2Worlds
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  1. Character & Class System

Stats & Attributes

Each character possesses a base stat profile that evolves through gameplay and gear:

HP

Base health, modified by equipped armor. Reduced by incoming damage.

Stamina

Governs sprinting, dodging, and tool use. Regenerates over time.

Armor

Reduces received damage based on gear and body part.

Speed

Affects movement, reaction timing, and dodge responsiveness.

Resistances

Elemental defenses: Electric, Plasma, Thermal, and Cryo types.

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Last updated 1 month ago

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