Platform Compatibility
2Worlds is built in Unreal Engine 5, designed to push the limits of both VR and traditional gaming platforms.
Native VR Support:
Meta Quest 3
PSVR2
Apple Vision Pro
PCVR (Valve Index, HTC Vive)
VR Movement System
A core challenge in VR is ensuring freedom of movement while minimizing motion sickness. 2Worlds integrates multiple locomotion methods optimized for immersion and comfort.
1 Movement Types
Free Movement: Joystick-based walking/running, balanced by stamina.
Sprinting: High-speed escape at the cost of stamina and noise.
Jumping: Navigate obstacles or reach hidden areas.
Dashing: Quick evasive maneuvers during combat, with cooldowns.
2 Movement Mechanics
Stamina System: Limits sprinting, dashing, and climbing; regenerates over time or via items.
Environmental Interaction: Terrain affects mobility (ice = slippery, water = swimming, forests = slower pace).
Combat Movement: Tactical positioning, dodging, and aggressive rushes balanced with stamina management.
3 Comfort Options
Snap Turning: Fixed-angle rotations (e.g., 45°).
Smooth Turning: Continuous rotation for experienced VR players.
Field of View Reduction: Temporary narrowing of FOV during fast movement to reduce motion sickness.
4 Immersion Enhancements
Haptic Feedback: Subtle vibrations for running, climbing, or taking hits.
Physical Engagement: VR controllers mimic real gestures (striking, blocking, climbing).
Legacy System (Blockchain Integration)
Achievements and milestones are permanently recorded on the blockchain, ensuring:
Immutable Legacy: Player accomplishments exist forever.
Proof of Skill: Esports-level recognition, tied to blockchain records.
Player-Owned Glory: Transforming “scores” into permanent heritage.
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