Platform Compatibility

2Worlds is built in Unreal Engine 5, designed to push the limits of both VR and traditional gaming platforms.

  • Native VR Support:

    • Meta Quest 3

    • PSVR2

    • Apple Vision Pro

    • PCVR (Valve Index, HTC Vive)

VR Movement System

A core challenge in VR is ensuring freedom of movement while minimizing motion sickness. 2Worlds integrates multiple locomotion methods optimized for immersion and comfort.

1 Movement Types

  • Free Movement: Joystick-based walking/running, balanced by stamina.

  • Sprinting: High-speed escape at the cost of stamina and noise.

  • Jumping: Navigate obstacles or reach hidden areas.

  • Dashing: Quick evasive maneuvers during combat, with cooldowns.

2 Movement Mechanics

  • Stamina System: Limits sprinting, dashing, and climbing; regenerates over time or via items.

  • Environmental Interaction: Terrain affects mobility (ice = slippery, water = swimming, forests = slower pace).

  • Combat Movement: Tactical positioning, dodging, and aggressive rushes balanced with stamina management.

3 Comfort Options

  • Snap Turning: Fixed-angle rotations (e.g., 45°).

  • Smooth Turning: Continuous rotation for experienced VR players.

  • Field of View Reduction: Temporary narrowing of FOV during fast movement to reduce motion sickness.

4 Immersion Enhancements

  • Haptic Feedback: Subtle vibrations for running, climbing, or taking hits.

  • Physical Engagement: VR controllers mimic real gestures (striking, blocking, climbing).

Legacy System (Blockchain Integration)

Achievements and milestones are permanently recorded on the blockchain, ensuring:

  • Immutable Legacy: Player accomplishments exist forever.

  • Proof of Skill: Esports-level recognition, tied to blockchain records.

  • Player-Owned Glory: Transforming “scores” into permanent heritage.

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