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2Worlds VR FPS Documentation
  • 🚀Welcome to 2Worlds
  • 📖The 2Worlds Universe
    • Lore & Setting
    • World Dynamics
    • Player Role
  • 🎲Gameplay Overview
    • Core Gameplay Loop
    • Game Modes
    • Adaptive Difficulty System
    • Platform Compatibility
  • 👤Character & Class System
    • Dynamic Role System
    • Character Creation
    • Stats & Attributes
    • Loadout System
  • 🔥Combat System & Equipment
    • Weapon Classes
  • Ammo & Elemental System
  • Chips & Mods
  • 👾 Enemies & Dungeon System
    • Enemy Types
      • Form Classifications
      • Role Archetypes
      • Rank System
      • Armor Types & Hit Zones
      • Enemy Class Summary Table
  • Dungeon & Contract System
    • What Are Contracts?
    • Dungeon Format
    • Scaling Difficulty
    • Contract UI Breakdown
    • Campaign Mode
    • Fail & Win Conditions
  • 📈Game Economy
    • $JOC Token
    • $2W Token
  • NFTs in 2Worlds
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  • 🔫 Handguns
  • 🔥 Shotguns
  • 🎯 Rifles
  • 🎯 Snipers
  • 💥 LMGs (Light Machine Guns)
  • 💣 Grenade & Rocket Launchers
  1. Combat System & Equipment

Weapon Classes

Combat in 2Worlds is fast-paced, deeply strategic, and equipment-driven. The system is designed to give players tactical flexibility, environmental awareness, and high personalization through weapon classes, elemental ammo, and mod enhancements. With support for both VR and flat-screen control schemes, the game ensures that each gunfight feels immersive and skill-based.

Weapons are categorized into distinct classes, each built for different combat situations. Every class features multiple models and rarities, unlocked through progression or crafted using in-game materials.

🔫 Handguns

  • Role: Lightweight, fast draw, optimal for close-quarter combat or as a backup weapon.

  • Characteristics:

    • Quick reload and draw time

    • Moderate damage with high accuracy

    • Best suited for secondary slot

🔥 Shotguns

  • Role: Devastating at point-blank range. Ideal for breaching or close quarters.

  • Characteristics:

    • High burst damage

    • Spread-based projectile pattern

    • Requires careful positioning

🎯 Rifles

  • Role: Versatile mid-range weapon. Balances damage, fire rate, and control.

  • Characteristics:

    • Semi, burst, and auto fire modes

    • High ammo efficiency

    • Effective in most PvE and PvP scenarios

🎯 Snipers

  • Role: Long-range, precision-based elimination.

  • Characteristics:

    • High single-shot damage

    • Requires stable aim and timing

    • Perfect for players using scouting or overwatch roles

💥 LMGs (Light Machine Guns)

  • Role: Suppressive fire and crowd control.

  • Characteristics:

    • High magazine capacity

    • Slower movement speed when equipped

    • Mid-range dominance

💣 Grenade & Rocket Launchers

  • Role: AoE (Area of Effect) damage to clear groups or damage large enemies.

  • Characteristics:

    • Limited ammo, high impact

    • Useful for chokepoints and boss fights

    • Can inflict elemental statuses when modded

💥 Hand Grenades

  • Role: AoE (Area of Effect) damage, ideal for disrupting enemy formations and dealing with swarming enemies.

  • Characteristics:

    • Limited quantity carried by the player.

    • High burst damage in a small radius.

    • Effective for breaking enemy defenses or crowd control.

    • Can be modded with elemental properties to inflict statuses like burning, freezing, or shocking.

    • Can be thrown a short distance, requiring tactical placement for maximum impact.

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Last updated 1 month ago

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