Weapon Classes
Combat in 2Worlds is fast-paced, deeply strategic, and equipment-driven. The system is designed to give players tactical flexibility, environmental awareness, and high personalization through weapon classes, elemental ammo, and mod enhancements. With support for both VR and flat-screen control schemes, the game ensures that each gunfight feels immersive and skill-based.
Weapons are categorized into distinct classes, each built for different combat situations. Every class features multiple models and rarities, unlocked through progression or crafted using in-game materials.
Handguns
- Role: Lightweight, fast draw, optimal for close-quarter combat or as a backup weapon. 
- Characteristics: - Quick reload and draw time 
- Moderate damage with high accuracy 
- Best suited for secondary slot 
 
Shotguns
- Role: Devastating at point-blank range. Ideal for breaching or close quarters. 
- Characteristics: - High burst damage 
- Spread-based projectile pattern 
- Requires careful positioning 
 
Rifles
- Role: Versatile mid-range weapon. Balances damage, fire rate, and control. 
- Characteristics: - Semi, burst, and auto fire modes 
- High ammo efficiency 
- Effective in most PvE and PvP scenarios 
 
Snipers
- Role: Long-range, precision-based elimination. 
- Characteristics: - High single-shot damage 
- Requires stable aim and timing 
- Perfect for players using scouting or overwatch roles 
 
LMGs (Light Machine Guns)
- Role: Suppressive fire and crowd control. 
- Characteristics: - High magazine capacity 
- Slower movement speed when equipped 
- Mid-range dominance 
 
Grenade & Rocket Launchers
- Role: AoE (Area of Effect) damage to clear groups or damage large enemies. 
- Characteristics: - Limited ammo, high impact 
- Useful for chokepoints and boss fights 
- Can inflict elemental statuses when modded 
 
Hand Grenades
- Role: AoE (Area of Effect) damage, ideal for disrupting enemy formations and dealing with swarming enemies. 
- Characteristics: - Limited quantity carried by the player. 
- High burst damage in a small radius. 
- Effective for breaking enemy defenses or crowd control. 
- Can be modded with elemental properties to inflict statuses like burning, freezing, or shocking. 
- Can be thrown a short distance, requiring tactical placement for maximum impact. 
 
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