Weapon Classes
Combat in 2Worlds is fast-paced, deeply strategic, and equipment-driven. The system is designed to give players tactical flexibility, environmental awareness, and high personalization through weapon classes, elemental ammo, and mod enhancements. With support for both VR and flat-screen control schemes, the game ensures that each gunfight feels immersive and skill-based.
Weapons are categorized into distinct classes, each built for different combat situations. Every class features multiple models and rarities, unlocked through progression or crafted using in-game materials.
🔫 Handguns
Role: Lightweight, fast draw, optimal for close-quarter combat or as a backup weapon.
Characteristics:
Quick reload and draw time
Moderate damage with high accuracy
Best suited for secondary slot
🔥 Shotguns
Role: Devastating at point-blank range. Ideal for breaching or close quarters.
Characteristics:
High burst damage
Spread-based projectile pattern
Requires careful positioning
🎯 Rifles
Role: Versatile mid-range weapon. Balances damage, fire rate, and control.
Characteristics:
Semi, burst, and auto fire modes
High ammo efficiency
Effective in most PvE and PvP scenarios
🎯 Snipers
Role: Long-range, precision-based elimination.
Characteristics:
High single-shot damage
Requires stable aim and timing
Perfect for players using scouting or overwatch roles
💥 LMGs (Light Machine Guns)
Role: Suppressive fire and crowd control.
Characteristics:
High magazine capacity
Slower movement speed when equipped
Mid-range dominance
💣 Grenade & Rocket Launchers
Role: AoE (Area of Effect) damage to clear groups or damage large enemies.
Characteristics:
Limited ammo, high impact
Useful for chokepoints and boss fights
Can inflict elemental statuses when modded
💥 Hand Grenades
Role: AoE (Area of Effect) damage, ideal for disrupting enemy formations and dealing with swarming enemies.
Characteristics:
Limited quantity carried by the player.
High burst damage in a small radius.
Effective for breaking enemy defenses or crowd control.
Can be modded with elemental properties to inflict statuses like burning, freezing, or shocking.
Can be thrown a short distance, requiring tactical placement for maximum impact.
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