Contract UI Breakdown
When accepting a contract, the UI displays:
- Required Level / Gear Rating 
- Primary Objective: (e.g., Defeat Boss / Defend Payload) 
- Bonus Objectives: (e.g., Loot 100% Resources / Kill 30 Enemies) 
- Player Slots: Solo or 2–4 players 
- Time Until Start: (server countdown) 
- Cooldown / Recharge Time 
- Expected Rewards: Tokens, Crystal, Mod Materials, XP 
Locked Loadout Warning: Gear cannot be changed once contract is accepted
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