Armor Types & Hit Zones

Detail Hitzone

Normal

Basic unarmored — damage received at 100% multiplier

Bulletproof

Has its own HP pool. Needs to be broken to reach underlying HP

Iron Meat

Integrated mechanical shell. Reduces incoming damage and resists chip effects

Hit zones (head, torso, limbs) apply damage multipliers and vary by enemy type. Certain weak spots glow or are exposed only during specific animation phases.

Example: A Shield Robot may have full Iron Meat armor, but its shield can be bypassed via Shock damage, temporarily exposing its energy core.

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