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2Worlds VR FPS Documentation
  • 🚀Welcome to 2Worlds
  • 📖The 2Worlds Universe
    • Lore & Setting
    • World Dynamics
    • Player Role
  • 🎲Gameplay Overview
    • Core Gameplay Loop
    • Game Modes
    • Adaptive Difficulty System
    • Platform Compatibility
  • 👤Character & Class System
    • Dynamic Role System
    • Character Creation
    • Stats & Attributes
    • Loadout System
  • đŸ”ĨCombat System & Equipment
    • Weapon Classes
  • Ammo & Elemental System
  • Chips & Mods
  • 👾 Enemies & Dungeon System
    • Enemy Types
      • Form Classifications
      • Role Archetypes
      • Rank System
      • Armor Types & Hit Zones
      • Enemy Class Summary Table
  • Dungeon & Contract System
    • What Are Contracts?
    • Dungeon Format
    • Scaling Difficulty
    • Contract UI Breakdown
    • Campaign Mode
    • Fail & Win Conditions
  • 📈Game Economy
    • $JOC Token
    • $2W Token
  • NFTs in 2Worlds
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  1. Enemies & Dungeon System
  2. Enemy Types

Armor Types & Hit Zones

Detail Hitzone

Normal

Basic unarmored — damage received at 100% multiplier

Bulletproof

Has its own HP pool. Needs to be broken to reach underlying HP

Iron Meat

Integrated mechanical shell. Reduces incoming damage and resists chip effects

Hit zones (head, torso, limbs) apply damage multipliers and vary by enemy type. Certain weak spots glow or are exposed only during specific animation phases.

Example: A Shield Robot may have full Iron Meat armor, but its shield can be bypassed via Shock damage, temporarily exposing its energy core.

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Last updated 1 month ago

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