Armor Types & Hit Zones
Detail Hitzone
Normal
Basic unarmored â damage received at 100% multiplier
Bulletproof
Has its own HP pool. Needs to be broken to reach underlying HP
Iron Meat
Integrated mechanical shell. Reduces incoming damage and resists chip effects
Hit zones (head, torso, limbs) apply damage multipliers and vary by enemy type. Certain weak spots glow or are exposed only during specific animation phases.
Example: A Shield Robot may have full Iron Meat armor, but its shield can be bypassed via Shock damage, temporarily exposing its energy core.
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