Rank System
Enemy ranks define power scaling, reward tier, and AI complexity:
Pawn
Low-tier, cannon fodder units
Rock
Mid-tier armored or buffed variants
Bishop
Stronger elites with chip drops and modifiers
Knight
Mini-bosses with unique abilities and target-priority AI
Queen
Tactical sub-bosses. Often control areas or influence spawn mechanics
King
Final bosses. Multi-phase fights with scripted events and cinematic entrances
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