Rank System

Enemy ranks define power scaling, reward tier, and AI complexity:

Pawn

Low-tier, cannon fodder units

Rock

Mid-tier armored or buffed variants

Bishop

Stronger elites with chip drops and modifiers

Knight

Mini-bosses with unique abilities and target-priority AI

Queen

Tactical sub-bosses. Often control areas or influence spawn mechanics

King

Final bosses. Multi-phase fights with scripted events and cinematic entrances

Last updated