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2Worlds VR FPS Documentation
  • 🚀Welcome to 2Worlds
  • 📖The 2Worlds Universe
    • Lore & Setting
    • World Dynamics
    • Player Role
  • 🎲Gameplay Overview
    • Core Gameplay Loop
    • Game Modes
    • Adaptive Difficulty System
    • Platform Compatibility
  • 👤Character & Class System
    • Dynamic Role System
    • Character Creation
    • Stats & Attributes
    • Loadout System
  • đŸ”ĨCombat System & Equipment
    • Weapon Classes
  • Ammo & Elemental System
  • Chips & Mods
  • 👾 Enemies & Dungeon System
    • Enemy Types
      • Form Classifications
      • Role Archetypes
      • Rank System
      • Armor Types & Hit Zones
      • Enemy Class Summary Table
  • Dungeon & Contract System
    • What Are Contracts?
    • Dungeon Format
    • Scaling Difficulty
    • Contract UI Breakdown
    • Campaign Mode
    • Fail & Win Conditions
  • 📈Game Economy
    • $JOC Token
    • $2W Token
  • NFTs in 2Worlds
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  1. Enemies & Dungeon System
  2. Enemy Types

Enemy Class Summary Table

1

Vagabond

Pawn

Human

Ranged

Fodder

A desperate civilian wielding a pistol. No armor, driven by chaos and survival instinct. Often found scavenging in ruins, attacking players in disorganized swarms.

Unaffiliated

2

Shocker

Pawn

Human

Melee

Basic Melee

Riot enforcer with a shock baton and bulletproof shield. Absorbs normal damage fully when shielded. Vulnerable to Electric damage. Moves 50% faster once shield is broken. Stunning hits cause paralysis.

Corporate Security A

3

Trooper

Rock

Human

Ranged

Ranger

Elite squad soldier with segmented armor covering chest, head, and limbs. Exposed facial areas are weak points. Smart AI uses cover and suppressive fire to control corridors.

Military Division

4

Spider Mine

Rock

Machine

Melee

Self Destructor

Four-legged suicide drone with explosive payload. Climbs walls and ceilings. Jumps at targets and detonates. Weak legs can be shot to slow or immobilize.

Rogue Robotics

5

Metal Hand

Rock

Machine

Melee

Tanker

Box-style brawler bot with reinforced fists. Activates blocking stance under sustained fire. Charges with rocket-powered legs. Weak points at arm joints and neck.

Mechforge Unit

6

Flying Lancer

Rock

Machine

Ranged

Basic Airborne

Rotor-drone equipped with machine gun. Damage to rotors causes flight instability. Loses mobility as blades are destroyed.

Combat Drone Fleet

7

Blader

Bishop

Human

Melee

Snatcher

Cyber-enhanced assassin with vibrating twin blades. Uses jetpack to dash, flank, and execute precision strikes. Breaks armor instantly with charged slashes. Executes evasive maneuvers under gunfire.

Company B Special Ops

8

Ankylos

Bishop

Machine

Ranged

Invincible Aura

Heavy quadrupedal mech with multi-directional shields. Can transform into siege mode, deploy AoE barrier, and fire explosive cannon blasts. Provides elemental resistance aura to allies.

Rebellion AI Core

9

Devourer Core

Bishop

Machine

Melee

AoE Melee

Rotating steel beast with crushing limbs and an energy spin core. Engages with whirl attacks that deal radial damage. Emits heat pulses.

Forgotten Assembly

10

Viper

Knight

Machine

Ranged

Air Striker

Armored twin-rotor gunship. Carries armed gunners on each side. Weak points on rotor shaft and cockpit canopy. RPG troopers replace fallen gunners after respawn cycles.

Corporate Air Division A

11

Overseer Node

Knight

Machine

Ranged

Summoner

Floating AI hive that deploys mini-bots in waves. Generates energy fields to protect its spawn. Disrupts player UI and tracking if not destroyed quickly.

Guardian Protocol

12

Prometheus Prime

Queen

Machine

Ranged

Colossal

Titanic mobile weapons platform. Carries missile batteries, cryo beam, and shock pulse. Uses phase-shift armor and multiple health bars. Final phase includes overload core detonation.

Dominion AI Queen

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Last updated 1 month ago

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