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2Worlds VR FPS Documentation
  • πŸš€Welcome to 2Worlds
  • πŸ“–The 2Worlds Universe
    • Lore & Setting
    • World Dynamics
    • Player Role
  • 🎲Gameplay Overview
    • Core Gameplay Loop
    • Game Modes
    • Adaptive Difficulty System
    • Platform Compatibility
  • πŸ‘€Character & Class System
    • Dynamic Role System
    • Character Creation
    • Stats & Attributes
    • Loadout System
  • πŸ”₯Combat System & Equipment
    • Weapon Classes
  • Ammo & Elemental System
  • Chips & Mods
  • πŸ‘Ύ Enemies & Dungeon System
    • Enemy Types
      • Form Classifications
      • Role Archetypes
      • Rank System
      • Armor Types & Hit Zones
      • Enemy Class Summary Table
  • Dungeon & Contract System
    • What Are Contracts?
    • Dungeon Format
    • Scaling Difficulty
    • Contract UI Breakdown
    • Campaign Mode
    • Fail & Win Conditions
  • πŸ“ˆGame Economy
    • $JOC Token
    • $2W Token
  • NFTs in 2Worlds
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  1. Enemies & Dungeon System
  2. Enemy Types

Form Classifications

Enemies fall into one of three core biological or mechanical categories:

  • Human: Bandits, mercs, and cyborgs who mirror the player’s own physiology. They typically wear modular gear with weak spots exposed. Human-type enemies are highly reactive, use cover, and mimic PvP tactics.

  • Machine: Robots, drones, turrets, and synthetic walkers. Made of composite or full-metal structures, they feature iron-plated armor with designated weak points (e.g., servo joints, power cores).

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Last updated 1 month ago

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