Form Classifications
Enemies fall into one of three core biological or mechanical categories:
Human: Bandits, mercs, and cyborgs who mirror the playerβs own physiology. They typically wear modular gear with weak spots exposed. Human-type enemies are highly reactive, use cover, and mimic PvP tactics.
Machine: Robots, drones, turrets, and synthetic walkers. Made of composite or full-metal structures, they feature iron-plated armor with designated weak points (e.g., servo joints, power cores).
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