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2Worlds VR FPS Documentation
  • 🚀Welcome to 2Worlds
  • 📖The 2Worlds Universe
    • Lore & Setting
    • World Dynamics
    • Player Role
  • 🎲Gameplay Overview
    • Core Gameplay Loop
    • Game Modes
    • Adaptive Difficulty System
    • Platform Compatibility
  • 👤Character & Class System
    • Dynamic Role System
    • Character Creation
    • Stats & Attributes
    • Loadout System
  • đŸ”ĨCombat System & Equipment
    • Weapon Classes
  • Ammo & Elemental System
  • Chips & Mods
  • 👾 Enemies & Dungeon System
    • Enemy Types
      • Form Classifications
      • Role Archetypes
      • Rank System
      • Armor Types & Hit Zones
      • Enemy Class Summary Table
  • Dungeon & Contract System
    • What Are Contracts?
    • Dungeon Format
    • Scaling Difficulty
    • Contract UI Breakdown
    • Campaign Mode
    • Fail & Win Conditions
  • 📈Game Economy
    • $JOC Token
    • $2W Token
  • NFTs in 2Worlds
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  1. Enemies & Dungeon System
  2. Enemy Types

Role Archetypes

To foster combat depth, enemies in 2Worlds are assigned roles based on their battle function:

Fodder

Basic enemies with low HP. Attack in swarms and designed to overwhelm.

Basic Melee

Standard close-combat attackers. Medium HP and damage.

Striker

High damage, mid-speed. Often equipped with armor-piercing weapons.

Ranger

Long-range attackers. Accurate but weak at close quarters.

Tanker

Heavily armored, slow-moving. Soak damage and block paths.

DPS

Glass cannons. Fast, hard-hitting but fragile.

Basic Airborne

Flying enemies with low HP. Require upward aim.

AoE Melee

Close-range enemies that deal splash damage or knockback.

AoE Ranger

Ranged enemies with grenades, rockets, or arc-based weapons.

Invincible Aura

Supporters that shield allies or buff defense stats.

Snatcher

Blink or cloak-enabled. Designed to surprise and disrupt backline units.

Fast Tanker

Heavy units that close distances quickly (Charge/Dash skills).

Summoner

Spawn lesser enemies or control drone-like pets.

Air Striker

Flying elite units with heavy weaponry. High DPS from above.

Self Destructor

Suicide units. Explode upon contact, dealing elemental damage.

Colossal

Giant units with segmented HP bars and multi-phase attacks.

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Last updated 1 month ago

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