Role Archetypes
To foster combat depth, enemies in 2Worlds are assigned roles based on their battle function:
Fodder
Basic enemies with low HP. Attack in swarms and designed to overwhelm.
Basic Melee
Standard close-combat attackers. Medium HP and damage.
Striker
High damage, mid-speed. Often equipped with armor-piercing weapons.
Ranger
Long-range attackers. Accurate but weak at close quarters.
Tanker
Heavily armored, slow-moving. Soak damage and block paths.
DPS
Glass cannons. Fast, hard-hitting but fragile.
Basic Airborne
Flying enemies with low HP. Require upward aim.
AoE Melee
Close-range enemies that deal splash damage or knockback.
AoE Ranger
Ranged enemies with grenades, rockets, or arc-based weapons.
Invincible Aura
Supporters that shield allies or buff defense stats.
Snatcher
Blink or cloak-enabled. Designed to surprise and disrupt backline units.
Fast Tanker
Heavy units that close distances quickly (Charge/Dash skills).
Summoner
Spawn lesser enemies or control drone-like pets.
Air Striker
Flying elite units with heavy weaponry. High DPS from above.
Self Destructor
Suicide units. Explode upon contact, dealing elemental damage.
Colossal
Giant units with segmented HP bars and multi-phase attacks.
Last updated