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2Worlds VR FPS Documentation
  • 🚀Welcome to 2Worlds
  • 📖The 2Worlds Universe
    • Lore & Setting
    • World Dynamics
    • Player Role
  • 🎲Gameplay Overview
    • Core Gameplay Loop
    • Game Modes
    • Adaptive Difficulty System
    • Platform Compatibility
  • 👤Character & Class System
    • Dynamic Role System
    • Character Creation
    • Stats & Attributes
    • Loadout System
  • 🔥Combat System & Equipment
    • Weapon Classes
  • Ammo & Elemental System
  • Chips & Mods
  • 👾 Enemies & Dungeon System
    • Enemy Types
      • Form Classifications
      • Role Archetypes
      • Rank System
      • Armor Types & Hit Zones
      • Enemy Class Summary Table
  • Dungeon & Contract System
    • What Are Contracts?
    • Dungeon Format
    • Scaling Difficulty
    • Contract UI Breakdown
    • Campaign Mode
    • Fail & Win Conditions
  • 📈Game Economy
    • $JOC Token
    • $2W Token
  • NFTs in 2Worlds
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  • Dungeon Generation
  • Dungeon Themes
  1. Dungeon & Contract System

Dungeon Format

Dungeons are the instanced environments where contracts take place.

Dungeon Generation

  • Built from seed-based procedural generation

  • Uses a set of modular preset rooms

  • Configured based on contract objective

  • Dynamic branching paths, secret rooms, and loot corridors

Dungeon Themes

  • Corp Facility Raids

  • AI Bunkers

  • Biohazard Lab Wreckage

  • Mutated Forests

  • Underground Arcologies

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Last updated 1 month ago