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2Worlds VR FPS Documentation
  • 🚀Welcome to 2Worlds
  • 📖The 2Worlds Universe
    • Lore & Setting
    • World Dynamics
    • Player Role
  • 🎲Gameplay Overview
    • Core Gameplay Loop
    • Game Modes
    • Adaptive Difficulty System
    • Platform Compatibility
  • 👤Character & Class System
    • Dynamic Role System
    • Character Creation
    • Stats & Attributes
    • Loadout System
  • đŸ”ĨCombat System & Equipment
    • Weapon Classes
  • Ammo & Elemental System
  • Chips & Mods
  • 👾 Enemies & Dungeon System
    • Enemy Types
      • Form Classifications
      • Role Archetypes
      • Rank System
      • Armor Types & Hit Zones
      • Enemy Class Summary Table
  • Dungeon & Contract System
    • What Are Contracts?
    • Dungeon Format
    • Scaling Difficulty
    • Contract UI Breakdown
    • Campaign Mode
    • Fail & Win Conditions
  • 📈Game Economy
    • $JOC Token
    • $2W Token
  • NFTs in 2Worlds
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Ammo & Elemental System

Each weapon class can be loaded with various ammo types that introduce status effects and conditional damage scaling. These effects build over time, scaling based on DPS and enemy resistances.

Ammo Type

Description

Normal

Standard ammunition. Balanced and cost-effective.

Armor Piercing

Bypasses a portion of enemy armor; ideal against cyborgs and machines.

Electric

Applies shock status: paralyzes enemies and disables shields/electronics.

Plasma

Applies ionized status: softens armored surfaces, increasing subsequent damage intake.

Thermal

Applies burn/overheat status: deals damage over time, can trigger AoE explosions.

Cryo

Applies cold/frozen status: slows movement and attack speed; can freeze on build-up.

Statuses occur based on build-up mechanics — repeated elemental damage adds up until a threshold is passed, triggering Minor, Major, or Critical effects.

Status Tier

Electric (Shock)

Plasma (Meltdown)

Thermal (Overheat)

Cryo (Frozen)

Minor

Static (brief stun)

Ionized (armor -X%)

Burn (DoT over Y sec)

Cold (slow X%/Y%)

Major

Shocked (full stun)

Meltdown (armor break)

Overheat (AoE explosion)

Frozen (immobilized)

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Last updated 1 month ago