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2Worlds VR FPS Documentation
  • 🚀Welcome to 2Worlds
  • 📖The 2Worlds Universe
    • Lore & Setting
    • World Dynamics
    • Player Role
  • 🎲Gameplay Overview
    • Core Gameplay Loop
    • Game Modes
    • Adaptive Difficulty System
    • Platform Compatibility
  • 👤Character & Class System
    • Dynamic Role System
    • Character Creation
    • Stats & Attributes
    • Loadout System
  • 🔥Combat System & Equipment
    • Weapon Classes
  • Ammo & Elemental System
  • Chips & Mods
  • 👾 Enemies & Dungeon System
    • Enemy Types
      • Form Classifications
      • Role Archetypes
      • Rank System
      • Armor Types & Hit Zones
      • Enemy Class Summary Table
  • Dungeon & Contract System
    • What Are Contracts?
    • Dungeon Format
    • Scaling Difficulty
    • Contract UI Breakdown
    • Campaign Mode
    • Fail & Win Conditions
  • 📈Game Economy
    • $JOC Token
    • $2W Token
  • NFTs in 2Worlds
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On this page
  • I. Accept Contract
  • II. Form a Team
  • III. Enter the Mission Zone
  • IV. Combat + Resource Extraction
  • V. Exit + Upgrade
  1. Gameplay Overview

Core Gameplay Loop

The heart of 2Worlds is its Contract-Based System, a mission structure that adapts to your level, role, and team composition. Each loop offers high replayability with shifting objectives, environments

I. Accept Contract

  • Players begin by selecting missions from a dynamic contract board.

  • Contracts range from solo scouting runs to high-stakes squad assaults and competitive PvP objectives.

  • Each contract includes difficulty ratings, rewards, recommended gear, and time limits.

II. Form a Team

  • Contracts can be tackled solo or cooperatively in squads of 2–4 players.

  • Players can queue via matchmaking, invite friends, or form temporary “lobby guilds” to take on specific roles (tank, DPS, support, recon).

III. Enter the Mission Zone

  • Depending on the contract type, players are dropped into Dungeon Environments (PvE) or Arena Maps (PvP).

  • Each mission zone is procedurally generated using modular room systems and variable enemy spawns.

IV. Combat + Resource Extraction

  • During missions, players face escalating enemy waves and must strategically extract high-value materials, rare chips, and crystal payloads.

  • Combat combines gunplay, tactical tool use, and team synergy.

  • Extraction is often time-sensitive and risk-reward balanced.

V. Exit + Upgrade

  • Players must reach an extraction point alive to secure resources.

  • Loot is used for crafting, gear upgrades, marketplace trading, or PET/unit enhancements.

  • Failure to extract means loss of non-banked resources and gear durability penalties.

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Last updated 1 month ago

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