Core Gameplay Loop
The heart of 2Worlds is its Contract-Based System, a mission structure that adapts to your level, role, and team composition. Each loop offers high replayability with shifting objectives, environments
I. Accept Contract
Players begin by selecting missions from a dynamic contract board.
Contracts range from solo scouting runs to high-stakes squad assaults and competitive PvP objectives.
Each contract includes difficulty ratings, rewards, recommended gear, and time limits.
II. Form a Team
Contracts can be tackled solo or cooperatively in squads of 2–4 players.
Players can queue via matchmaking, invite friends, or form temporary “lobby guilds” to take on specific roles (tank, DPS, support, recon).
III. Enter the Mission Zone
Depending on the contract type, players are dropped into Dungeon Environments (PvE) or Arena Maps (PvP).
Each mission zone is procedurally generated using modular room systems and variable enemy spawns.
IV. Combat + Resource Extraction
During missions, players face escalating enemy waves and must strategically extract high-value materials, rare chips, and crystal payloads.
Combat combines gunplay, tactical tool use, and team synergy.
Extraction is often time-sensitive and risk-reward balanced.
V. Exit + Upgrade
Players must reach an extraction point alive to secure resources.
Loot is used for crafting, gear upgrades, marketplace trading, or PET/unit enhancements.
Failure to extract means loss of non-banked resources and gear durability penalties.
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