Contract UI Breakdown
When accepting a contract, the UI displays:
Required Level / Gear Rating
Primary Objective: (e.g., Defeat Boss / Defend Payload)
Bonus Objectives: (e.g., Loot 100% Resources / Kill 30 Enemies)
Player Slots: Solo or 2â4 players
Time Until Start: (server countdown)
Cooldown / Recharge Time
Expected Rewards: Tokens, Crystal, Mod Materials, XP
Locked Loadout Warning: Gear cannot be changed once contract is accepted
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