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2Worlds VR FPS Documentation
  • 🚀Welcome to 2Worlds
  • 📖The 2Worlds Universe
    • Lore & Setting
    • World Dynamics
    • Player Role
  • 🎲Gameplay Overview
    • Core Gameplay Loop
    • Game Modes
    • Adaptive Difficulty System
    • Platform Compatibility
  • 👤Character & Class System
    • Dynamic Role System
    • Character Creation
    • Stats & Attributes
    • Loadout System
  • 🔥Combat System & Equipment
    • Weapon Classes
  • Ammo & Elemental System
  • Chips & Mods
  • 👾 Enemies & Dungeon System
    • Enemy Types
      • Form Classifications
      • Role Archetypes
      • Rank System
      • Armor Types & Hit Zones
      • Enemy Class Summary Table
  • Dungeon & Contract System
    • What Are Contracts?
    • Dungeon Format
    • Scaling Difficulty
    • Contract UI Breakdown
    • Campaign Mode
    • Fail & Win Conditions
  • 📈Game Economy
    • $JOC Token
    • $2W Token
  • NFTs in 2Worlds
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  1. Character & Class System

Loadout System

Players deploy with a flexible, highly tactical loadout built around combat specialization and survivability:

  • 5 Armor Slots:

    • Helmet

    • Chestplate

    • Gloves

    • Belt/Backpack (functionality depends on gear set)

    • Boots

  • 3 Weapon Slots:

    • Can mix any from core classes: Handguns, Rifles, Shotguns, Snipers, LMGs, Launchers

  • 2 Extension Tools:

    • Wrist Chainsaw, Grappling Hook, Portable Refinery, Compression Hammer, Syringer Launcher

    • Each tool consumes energy and can be upgraded

  • 1 PET Unit:

    • AI companions that fulfill different tactical roles: healing, buffing, transporting, or damage-dealing

Each equipped item contributes to:

  • Armor and resistances

  • Skill effects and passive buffs

  • Durability (items degrade with use and can be repaired or reforged)

Loadouts can be saved, exported, and traded — especially when embedded with chip mods that alter gameplay meta.

Each piece of equipment carries durability, mod slots (chip enhancements), and stat bonuses.

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Last updated 1 month ago

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